Sound credits

The grass, dirt, stone, sand, snow and ice footsteps are original deterministic synthesis created for Kaldenor, October 2026. Wood footsteps use eight edited contacts from Footsteps on hollow wood by Florian Reichelt, under CC0 1.0 (approved option 1C).

The deep plasma-bubble absorption impact (approved option 4C) is original deterministic synthesis created for Kaldenor, October 2026, without recordings or third-party samples.

Rain, storm wind and distant thunder are original deterministic synthesis created for Kaldenor, October 2026. No third-party recordings or samples are used in these weather sounds.

Kaldenor's music and synthesized sounds were created for the game. Its weapon and spell sounds also use these edited recordings.

The recordings listed after Battlecry are used under CC0 1.0. They have been trimmed, filtered, resampled and layered for Kaldenor.

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